DevLog

Follow the development of Navy Island Confidential.

  • Week 13

    Ah, it’s been a month since I last posted an article...

  • Week 12

    It’s been a little over 3 months since I started my project...

  • Week 11

    Big, big eight-day week, yes go ahead spot the mistake :)

  • Week 10

    This week, after putting the caustics back on my water surface...

  • Weeks 8 and 9

    I didn’t have time last week to work on my weekly article...

  • Week 7: Optimization and Terrain

    A short week of optimization: First, the grass was still far too heavy...

  • Week 6: Characters

    After working some heavy weeks of 60 to 70 hours, I allowed myself a small August break...

  • Week 5: Dynamic Events

    Week 5 I’m missing an important feature to add to my game...

  • Week 4: Audio Manager

    I'm creating an audio manager: just a basic setup that handles buses and volumes...

  • Week 3: Map Size Problems

    After a quick test on the map and adding the first zones, I realized there was a problem...

  • Week 2: Assets and Realism

    With a nice base terrain in place, I decided to start adding assets based on reference photos...

  • Week 1: The Beginning

    After the GameJam, with mixed results but a clear idea in mind, I decided to start working on a full point-and-click game...