Follow the development of Navy Island Confidential.
Ah, it’s been a month since I last posted an article...
It’s been a little over 3 months since I started my project...
Big, big eight-day week, yes go ahead spot the mistake :)
This week, after putting the caustics back on my water surface...
I didn’t have time last week to work on my weekly article...
A short week of optimization: First, the grass was still far too heavy...
After working some heavy weeks of 60 to 70 hours, I allowed myself a small August break...
Week 5 I’m missing an important feature to add to my game...
I'm creating an audio manager: just a basic setup that handles buses and volumes...
After a quick test on the map and adding the first zones, I realized there was a problem...
With a nice base terrain in place, I decided to start adding assets based on reference photos...
After the GameJam, with mixed results but a clear idea in mind, I decided to start working on a full point-and-click game...