I didn’t have time last week to work on my weekly article, because I started creating a series of tutorial videos: Creating Characters with Meshy. Basically, I’ll be showing the process of creating a character and using it in Unity:
I’ve finished part of the videos, and I’ll let you know when they’re released! Anyway, all that took a huge amount of time…
So this week I focused on reworking the interface a bit, creating models and icons. Then I tweaked the lighting again…
After that, I split my main scene into other scenes for the different areas of the game— the advantage being that I can load/unload these parts on the fly. I coded a pretty simple GameSceneManager for now, which will handle level streaming.
I then got more serious about building Rob Harley’s bar area (is that a pun? Maybe?).
I used Meshy to bring a little life to it. The result is pretty satisfying!
But a nagging question keeps coming up: Is the choice of Navy Island the deserted island full of forest still the right one?
I have an idea for a twist that could even become the main storyline, but I’ll need to work on the plot for that.
I also created a Reddit page.
And I started working on controller support, but I’m really not happy with it yet, so I’ve set it aside for now.