Weeks 8 and 9

I didn’t have time last week to work on my weekly article, because I started creating a series of tutorial videos: Creating Characters with Meshy. Basically, I’ll be showing the process of creating a character and using it in Unity:

  • making images with Krita and Krita AI Diffusion, using ControlNET and InPainting
  • generating assets in Meshy
  • fixing the textures
  • retopology and baking in Blender
  • auto-rigging with Meshy and adding animations
  • and finally, integrating it all into Unity.

I’ve finished part of the videos, and I’ll let you know when they’re released! Anyway, all that took a huge amount of time…

Week 8 Image 1

So this week I focused on reworking the interface a bit, creating models and icons. Then I tweaked the lighting again…

After that, I split my main scene into other scenes for the different areas of the game— the advantage being that I can load/unload these parts on the fly. I coded a pretty simple GameSceneManager for now, which will handle level streaming.

Week 9 Image 1

I then got more serious about building Rob Harley’s bar area (is that a pun? Maybe?).

I used Meshy to bring a little life to it. The result is pretty satisfying!

Week 9 Image 2

But a nagging question keeps coming up: Is the choice of Navy Island the deserted island full of forest still the right one?

I have an idea for a twist that could even become the main storyline, but I’ll need to work on the plot for that.

Week 9 Image 3

I also created a Reddit page.

And I started working on controller support, but I’m really not happy with it yet, so I’ve set it aside for now.

Week 9 Image 4

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